The Globe & Mail
Radical groups are using online video games, cartoon characters and even crossword puzzles to promote their extremist agendas and encourage young people to join them.
The findings are contained in a new report from the Royal Canadian Mounted Police, titled Youth Online and at Risk: Radicalization Facilitated by the Internet. With children and youth so firmly plugged in online (the report cites a 2005 study that found 94 per cent of Canadian students between grades four and 11 had Internet access at home), extremists are benefiting from the ability to communicate directly with them.
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